Search results
Results from the WOW.Com Content Network
Ken Uston's Guide to Buying and Beating the Home Video Games was published in May 1982. The book, published by Signet in New York, was a brief strategy guide for many console games in existence at the time. The book was divided into chapters by console type or manufacturer, and each chapter had an article on each game title available for that ...
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within ...
How to Master the Video Games 1981 Tom Hirschfeld / Bantam Books: Strategy guides for 30 arcade games Thibbs: How to Beat the Video Games 1982 Michael Blanchet / Fireside Books: Strategy guides for 20 arcade games Thibbs: Learning to Fly with Flight Simulator 1987 John Rafferty / Compute! Books: Strategy guide for Microsoft Flight Simulator: Thibbs
Articles, news, strategy, and reviews of video games and associated consoles. [64] [65] GameFan (formerly Diehard GameFan) 1992 2000 United States DieHard Gamers Club (1992–1996) Metropolis Media (1996–1998) Shinno Media (1999–2000) Video game news –focus on Anime and RPG games, Dave Halverson first video game publication [66] GameNOW ...
Launched in 1999, the Neo Geo Pocket Color was SNK’s answer to Nintendo’s Game Boy Color. Though it hoped to revolutionize handheld gaming, the console ultimately fell short due to its shorter ...
Almost all major video games released today will have one or more official Guides associated with them. While the rise of the World Wide Web and the increasing availability of free on-line FAQs and walkthroughs has taken away some of the need for commercial strategy guides, there is still a market for them. Guides often feature extensive ...
Code Book - Hints, cheat codes and strategy guides for video games. Imports - Preview of games from around the world such as Europe and Japan which have yet to be released in the United States . Download Station - Additional game content, such as extra secret levels or hidden characters, which are saved into the memory card for use with certain ...