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Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.
Between 7000 and 5000 years ago, in the Northern Hemisphere, the Mesopotamia, Nile, Indus, Ganges basins, as well as the Yellow River and Yangtze River basins have successively produced the world's Four Great Ancient Civilizations. These four civilizations have successively entered the Bronze Age from the Neolithic Age, and then entered the ...
The Werewolf Players Guide is a 1993 role-playing game supplement published by White Wolf Publishing for Werewolf: The Apocalypse. Contents
In folklore, a werewolf [a] (from Old English werwulf 'man-wolf'), or occasionally lycanthrope [b] (from Ancient Greek λυκάνθρωπος, lykánthrōpos, 'wolf-human'), is an individual who can shape-shift into a wolf, or especially in modern film, a therianthropic hybrid wolf-like creature, either purposely or after being placed under a curse or affliction, often a bite or the occasional ...
Long before "Twilight" put Jacob on the map, werewolves have been the subject of countless movies, books and monster tales. In fact, much like ghosts , witches and vampires , the werewolf has been ...
Thiess claimed to be a werewolf, although he asserted that in doing so he served God rather than the Devil, in contrast to common werewolf beliefs of the time. Thiess of Kaltenbrunn (Kniedini) , also spelled Thies , and commonly referred to as the Livonian werewolf , was a Livonian man who was put on trial for heresy in Jürgensburg , Swedish ...
The ancient Sumerians of Mesopotamia were the oldest civilization in the world, beginning about 4000 BCE.. A civilization (also spelled civilisation in British English) is any complex society characterized by the development of the state, social stratification, urbanization, and symbolic systems of communication beyond signed or spoken languages (namely, writing systems and graphic arts).
The book is set in the year 164 of the Fifth Age, five years before the events of RuneScape, and tells the story of the White Knights' encounter with a werewolf on the fictional world of Gielinor, and the long search that preceded. The novel is a narrative, with the action being narrated from human viewpoint.