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The foot per second (plural feet per second) is a unit of both speed (scalar) and velocity (vector quantity, which includes direction). [1] It expresses the distance in feet (ft) traveled or displaced, divided by the time in seconds (s). [2] The corresponding unit in the International System of Units (SI) is the meter per second.
Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. [8] [9] [10] Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One via download ...
The foot per second squared (plural feet per second squared) is a unit of acceleration. [1] It expresses change in velocity expressed in units of feet per second (ft/s) divided by time in seconds (s) (or the distance in feet (ft) traveled or displaced, divided by the time in seconds (s) squared).
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Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother, Ritva, [3] and a Swedish father, Birger, [4] on 1 June 1979. [5] [6] [3] He has one sister.[3] [7] He grew up in Edsbyn until he was seven years old, when his family moved back to Stockholm.
In most cases, the base unit is seconds or years. Prefixes are not usually used with a base unit of years. Therefore, it is said "a million years" instead of "a megayear". Clock time and calendar time have duodecimal or sexagesimal orders of magnitude rather than decimal, e.g., a year is 12 months, and a minute is 60 seconds.
The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft 's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.
In the mid-1960s, to defeat the advantage of the recently introduced computers for the then popular rally racing in the Midwest, competition lag times in a few events were given in centids (1 ⁄ 100 day, 864 seconds, 14.4 minutes), millids (1 ⁄ 1,000 day, 86.4 seconds), and centims (1 ⁄ 100 minute, 0.6 seconds) the latter two looking and ...