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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  3. Category:Game terminology - Wikipedia

    en.wikipedia.org/wiki/Category:Game_terminology

    Domino terms (50 P) G. Gambling terminology (2 C, 72 P) Glossaries of gaming (2 C, 10 P) L. Location-based games (1 C, 20 P) R. Role-playing game terminology (2 C, 58 ...

  4. Category:Video game terminology - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  5. Category:Glossaries of gaming - Wikipedia

    en.wikipedia.org/wiki/Category:Glossaries_of_gaming

    Pages in category "Glossaries of gaming" The following 10 pages are in this category, out of 10 total. ... List of Go terms; P. Glossary of pinball terms; R.

  6. List of Go terms - Wikipedia

    en.wikipedia.org/wiki/List_of_Go_terms

    Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings. A few Korean-language terms have come into use (e.g., haengma as a way of describing the development of stones). [1] [2]

  7. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    However, popular usage sometimes elides the two terms. For example, gamedesigning.org defines gameplay as the core game mechanics that determine a game's overall characteristics. [ 12 ]

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  9. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    The term "hit points" was coined by Dungeons & Dragons co-creator Dave Arneson. [45] [46] [47] While developing the tabletop role-playing game Dungeons & Dragons with Gary Gygax based on the latter's previous game Chainmail, Arneson felt that it was more interesting for players to manage small squads than a large army. This also allowed them to ...