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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Domino terms (50 P) G. Gambling terminology (2 C, 72 P) Glossaries of gaming (2 C, 10 P) L. Location-based games (1 C, 20 P) R. Role-playing game terminology (2 C, 58 ...
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Pages in category "Glossaries of gaming" The following 10 pages are in this category, out of 10 total. ... List of Go terms; P. Glossary of pinball terms; R.
Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings. A few Korean-language terms have come into use (e.g., haengma as a way of describing the development of stones). [1] [2]
However, popular usage sometimes elides the two terms. For example, gamedesigning.org defines gameplay as the core game mechanics that determine a game's overall characteristics. [ 12 ]
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The term "hit points" was coined by Dungeons & Dragons co-creator Dave Arneson. [45] [46] [47] While developing the tabletop role-playing game Dungeons & Dragons with Gary Gygax based on the latter's previous game Chainmail, Arneson felt that it was more interesting for players to manage small squads than a large army. This also allowed them to ...