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  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  3. Proofs involving the addition of natural numbers - Wikipedia

    en.wikipedia.org/wiki/Proofs_involving_the...

    The base case b = 0 follows immediately from the identity element property (0 is an additive identity), which has been proved above: a + 0 = a = 0 + a. Next we will prove the base case b = 1, that 1 commutes with everything, i.e. for all natural numbers a , we have a + 1 = 1 + a .

  4. Addition - Wikipedia

    en.wikipedia.org/wiki/Addition

    Addition is commutative, meaning that one can change the order of the terms in a sum, but still get the same result. Symbolically, if a and b are any two numbers, then a + b = b + a. The fact that addition is commutative is known as the "commutative law of addition" or "commutative property of addition".

  5. Commutative property - Wikipedia

    en.wikipedia.org/wiki/Commutative_property

    The Egyptians used the commutative property of multiplication to simplify computing products. [7] [8] Euclid is known to have assumed the commutative property of multiplication in his book Elements. [9] Formal uses of the commutative property arose in the late 18th and early 19th centuries, when mathematicians began to work on a theory of ...

  6. Saturation arithmetic - Wikipedia

    en.wikipedia.org/wiki/Saturation_arithmetic

    Saturation arithmetic is a version of arithmetic in which all operations, such as addition and multiplication, are limited to a fixed range between a minimum and maximum value. If the result of an operation is greater than the maximum, it is set (" clamped ") to the maximum; if it is below the minimum, it is clamped to the minimum.

  7. Carry (arithmetic) - Wikipedia

    en.wikipedia.org/wiki/Carry_(arithmetic)

    A typical example of carry is in the following pencil-and-paper addition: 1 27 + 59 ---- 86 7 + 9 = 16, and the digit 1 is the carry. The opposite is a borrow, as in −1 47 − 19 ---- 28 Here, 7 − 9 = −2, so try (10 − 9) + 7 = 8, and the 10 is got by taking ("borrowing") 1 from the next digit to the left. There are two ways in which ...

  8. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    Likewise, 14 is a multiple of 2, so the product should be even. Furthermore, any number which is a multiple of both 5 and 2 is necessarily a multiple of 10, and in the decimal system would end with a 0. The correct answer is 210. It is a multiple of 10, 7 (the other prime factor of 14) and 3 (the other prime factor of 15).

  9. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    The addition of two numbers is expressed with the plus sign (+). [6] It is performed according to these rules: The order in which the addends are added does not affect the sum. This is known as the commutative property of addition. (a + b) and (b + a) produce the same output. [7] [8]