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  2. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    3DMark 11 included four Graphics tests - Deep Sea 1 & 2, High Temple 1 & 2 - for measuring GPU performance, a Physics test measuring CPU performance, and a Combined test targeting CPU and GPU performance. 3DMark 11 included a Demo that adds a soundtrack to the visual content. December 7, 2010 Windows Vista Windows 7 Windows 8 Windows 8.1 Windows 10

  3. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  4. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been LOD-ed" when the object is simplified by the underlying LOD-ing algorithm as well as a 3D modeler manually creating LOD models. [citation needed]

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red. A normal pointing to top of the texture (0,1,0) is mapped to (128,255,128). Hence the top edge of an object is usually light green. A normal pointing to left of the texture (-1,0,0) is mapped to (0,128,128).

  6. UserBenchmark - Wikipedia

    en.wikipedia.org/wiki/Userbenchmark

    UserBenchmark has been accused of bias against AMD, [3] notably facing backlash over its review of the Ryzen 7 9800X3D, [4] [5] in which the high-end CPU was called "pointless for gaming". [ 6 ] In July 2019, UserBenchmark updated how it calculates the effective speed index [ 7 ] on its website's CPU hardware rankings, drastically affecting the ...

  7. RIVA TNT2 - Wikipedia

    en.wikipedia.org/wiki/RIVA_TNT2

    The TNT2 core features the same basic dual-pipeline layout as the RIVA TNT, however with a few updates, such as larger 2048x2048 texture support, 32-bit Z-buffer/stencil support, AGP 4X support, up to 32MB of VRAM, and a process shrink from 0.35 μm to 0.25 μm. It was the process shrink that enabled improved clock speeds (from 90 MHz to 150 ...

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  9. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    This is called texture mapping and is accomplished by texture mapping units (TMUs) on the videocard. Texture fill rate is a measure of the speed with which a particular card can perform texture mapping. Though pixel shader processing is becoming more important, this number still holds some weight. Best example of this is the X1600 XT.