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  2. The Simple Solution to Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/The_Simple_Solution_to...

    The author claims he can solve random cube problems by this method in about 2 1/2 minutes (IBID p.54). However, this ease and simplicity involves a tradeoff in that this solution takes longer than other solutions that are harder and more complex. [3]

  3. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    An animated example solve has been made for each of them. The scrambling move sequence used in all example solves is: U2 B2 R' F2 R' U2 L2 B2 R' B2 R2 U2 B2 U' L R2 U L F D2 R' F'. Use the buttons at the top right to navigate through the solves, then use the button bar at the bottom to play the solving sequence. Example solves.

  4. Lill's method - Wikipedia

    en.wikipedia.org/wiki/Lill's_method

    The vertical and horizontal lines are reflected off or refracted through in the following sequence: the line containing the segment corresponding to the coefficient of x n−1, then of x n−2 etc. Choosing θ so that the path lands on the terminus, −tan(θ) is a root of this polynomial. For every real zero of the polynomial, there will be ...

  5. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    In 1535, Niccolò Tartaglia (1500–1557) received two problems in cubic equations from Zuanne da Coi and announced that he could solve them. He was soon challenged by Fior, which led to a famous contest between the two. Each contestant had to put up a certain amount of money and to propose a number of problems for his rival to solve.

  6. Doubling the cube - Wikipedia

    en.wikipedia.org/wiki/Doubling_the_cube

    Doubling the cube, also known as the Delian problem, is an ancient [a] [1]: 9 geometric problem. Given the edge of a cube , the problem requires the construction of the edge of a second cube whose volume is double that of the first.

  7. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    Folds satisfying the Huzita–Hatori axioms can construct exactly the same set of points as the extended constructions using a compass and conic drawing tool. Therefore, origami can also be used to solve cubic equations (and hence quartic equations), and thus solve two of the classical problems. [19]

  8. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    This same ability can allow the solver, in specific known scenarios, to "force" a stage skip with a particular sequence of moves to solve the remainder of the current stage; for instance, by recognizing a particular OLL permutation and performing a specific OLL algorithm, the solver can simultaneously solve PLL, effectively obtaining a PLL skip.

  9. Iterative method - Wikipedia

    en.wikipedia.org/wiki/Iterative_method

    In contrast, direct methods attempt to solve the problem by a finite sequence of operations. In the absence of rounding errors , direct methods would deliver an exact solution (for example, solving a linear system of equations A x = b {\displaystyle A\mathbf {x} =\mathbf {b} } by Gaussian elimination ).