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OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Mesa maintains a support matrix with the status of the current OpenGL conformance [6] [7] visualized at mesamatrix.net. Mesa 10 complies with OpenGL 3.3 for Intel, AMD/ATI, and Nvidia GPU hardware. Mesa 11 was announced with some drivers being OpenGL 4.1 compliant. [8] Mesa 12 contains OpenGL 4.2 and 4.3 and Intel Vulkan 1.0 support.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
Nvidia has ceased Windows driver support for GeForce 8 series on April 1, 2016. [43] Windows XP 32-bit & Media Center Edition: version 340.52 released on July 29, 2014; Download; Windows XP 64-bit: version 340.52 released on July 29, 2014; Download; Windows Vista, 7, 8, 8.1 32-bit: version 342.01 (WHQL) released on December 14, 2016; Download
The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs. Actual bandwidth can be higher or lower depending on the maker of the graphic board.
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
1 Nvidia Quadro 342.01 WHQL: support of OpenGL 3.3 and OpenCL 1.1 for legacy Tesla microarchitecture Quadros. [159] 2 Nvidia Quadro 377.83 WHQL: support of OpenGL 4.5, OpenCL 1.1 for legacy Fermi microarchitecture Quadros. [160] 3 Nvidia Quadro 474.72 WHQL: support of OpenGL 4.6, OpenCL 1.2, Vulkan 1.2 for legacy Kepler microarchitecture ...
Dolphin is a free and open-source video game console emulator of GameCube and Wii [27] that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S. [9] [10] It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games.