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  2. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    Instead of replacing rasterization entirely, however, the information gathered from ray-tracing can be used to augment the shading with information that is much more photo-realistic, especially in regards to off-camera action. Nvidia said the ray-tracing performance increased about 8 times over the previous consumer architecture, Pascal.

  3. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. [1] The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high ...

  4. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    DLSS 3.5 adds ray reconstruction, replacing multiple denoising algorithms with a single AI model trained on five times more data than DLSS 3. Ray reconstruction is available on all RTX GPUs and first targeted games with path tracing (aka "full ray tracing"), including Cyberpunk 2077 ' s Phantom Liberty DLC, Portal with RTX , and Alan Wake 2 .

  5. Ray tracing will come to more games with a new Vulkan SDK - AOL

    www.aol.com/news/vulkan-ray-tracing-support-sdk...

    Vulkan's updated software kit should bring ray tracing to more games and apps without depending on DirectX.

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    [56]: 159-160 Ray tracing support is included in recent versions of the graphics APIs used by games, such as DirectX, Metal, and Vulkan. [57] Ray tracing has been used to render simulated black holes, and the appearance of objects moving at close to the speed of light, by taking spacetime curvature and relativistic effects into account during ...

  7. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...

  8. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.

  9. Blackwell (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Blackwell_(microarchitecture)

    Blackwell is a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to the Hopper and Ada Lovelace microarchitectures.. Named after statistician and mathematician David Blackwell, the name of the Blackwell architecture was leaked in 2022 with the B40 and B100 accelerators being confirmed in October 2023 with an official Nvidia roadmap shown during an investors ...