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This Lua module is used on approximately 131,000 pages. To avoid major disruption and server load, any changes should be tested in the module's /sandbox or /testcases subpages, or in your own module sandbox .
Function names are often of the form p.myFunctionName, where p is the table from the return p at the bottom of your program. The reason for this is that you can only access functions that are entries in this table from the original #invoke statement. Functions for local use within the program can have any name.
The functioncall is written as some.function.name(a,b,c) where some.function.name means something in the Extension:Scribunto/Lua reference manual and a,b,c are the arbitrary variable names you've chosen.
Most functions in the module have a version for Lua and a version for #invoke. It is possible to use the #invoke functions from other Lua modules, but using the Lua functions has the advantage that you do not need to access a Lua frame object. Lua functions are preceded by _, whereas #invoke functions are not.
Marshalling data between C and Lua functions is also done using the stack. To call a Lua function, arguments are pushed onto the stack, and then the lua_call is used to call the actual function. When writing a C function to be directly called from Lua, the arguments are read from the stack. Here is an example of calling a Lua function from C:
Non-local variables are the primary reason it is difficult to support nested, anonymous, higher-order and thereby first-class functions in a programming language. If the nested function or functions are (mutually) recursive, it becomes hard for the compiler to know exactly where on the call stack the non-local variable was allocated, as the frame pointer only points to the local variable of ...
Vim has Lua scripting support starting with version 7.3. [33] VLC media player uses Lua to provide scripting support. Warframe uses Lua for HUD purposes and several other UI operations; Waze uses Lua internally. waze-4-35-0-15.apk includes Lua 5.3.3. WeeChat IRC client allows scripts to be written in Lua.
This is the lua-mock library, used to create mock objects for use in unit testing. URL: https://henry4k.github.io/lua-mock/ Author: Henry Kielmann; Licence: Public domain; See the lua-mock documentation page for documentation.