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  2. Decimal data type - Wikipedia

    en.wikipedia.org/wiki/Decimal_data_type

    In the floating-point case, a variable exponent would represent the power of ten to which the mantissa of the number is multiplied. Languages that support a rational data type usually allow the construction of such a value from two integers, instead of a base-2 floating-point number, due to the loss of exactness the latter would cause.

  3. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Value types do not support subtyping, but may support other forms of implicit type conversion, e.g. automatically converting an integer to a floating-point number if needed. Additionally, there may be implicit conversions between certain value and reference types, e.g. "boxing" a primitive int (a value type) into an Integer object (an object ...

  4. Data type - Wikipedia

    en.wikipedia.org/wiki/Data_type

    For example, in the Python programming language, int represents an arbitrary-precision integer which has the traditional numeric operations such as addition, subtraction, and multiplication. However, in the Java programming language , the type int represents the set of 32-bit integers ranging in value from −2,147,483,648 to 2,147,483,647 ...

  5. Literal (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Literal_(computer_programming)

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. [1] [2] Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects.

  6. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    byte, short, int, long, char (integer types with a variety of ranges) float and double, floating-point numbers with single and double precisions; boolean, a Boolean type with logical values true and false; returnAddress, a value referring to an executable memory address. This is not accessible from the Java programming language and is usually ...

  7. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  8. Return type - Wikipedia

    en.wikipedia.org/wiki/Return_type

    The data type of the return value must match the method's declared return type; you can't return an integer value from a method declared to return a boolean. The getArea() method in the Rectangle Rectangle class that was discussed in the sections on objects returns an integer:

  9. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The value distribution is similar to floating point, but the value-to-representation curve (i.e., the graph of the logarithm function) is smooth (except at 0). Conversely to floating-point arithmetic, in a logarithmic number system multiplication, division and exponentiation are simple to implement, but addition and subtraction are complex.