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Lexus ISF Track Time, a Lexus ISF car racing game. Liero, a 2D side-scrolling shooting game for one or two players. Liyla and the Shadows of War, a 2D side-scrolling platform game about the 2014 Gaza War. Little Fighter, a beat'em up DOS fighting game. Little Fighter 2, a sequel to Little Fighter released for Windows.
Freedom Finger is a shoot 'em up where players assume the role of a rookie space pilot, Gamma Ray, where they have to rescue a group of kidnapped scientists. Unlike most shmup games, there are options for melee combat. There's also an option to grab enemies and either use them as shield, or using their guns as power-ups.
Scrolling shooters include vertical, horizontal, and multidirectional scrolling games. In a horizontally scrolling shooter (sometimes called a horizontal shooter or side-scrolling shooter), the action is viewed from the side and scrolls right-to-left, left-to-right, or both.
Scrolling shooters include vertical and horizontal scrolling games or combinations of both orientations. In vertically scrolling shooters (or "vertically scrolling shoot 'em ups" or "vertical scrollers"), the action is viewed from above and scrolls up (or very occasionally down) the screen.
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move ...
Barbie (1991 video game) Barbie: Game Girl; Barotrauma (video game) Bart Simpson's Escape from Camp Deadly; Batman: The Brave and the Bold – The Videogame; Battle Zeque Den; Bazooka Bill; Bebe's Kids (video game) BioMetal (video game) Biomorph (video game) Bionic Commando (1987 video game) Bionic Commando (1988 video game) Bionic Commando ...
A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world.
Therefore, CGA scrolling is done in software, by redrawing the entire screen for every frame, which such systems lack the performance to do for full-screen animation. Adaptive tile refresh minimizes the computing power required for sidescrolling games, to be within the reach of contemporary hardware.