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  2. Geometric dimensioning and tolerancing - Wikipedia

    en.wikipedia.org/wiki/Geometric_dimensioning_and...

    Example of true position geometric control defined by basic dimensions and datum features. Geometric dimensioning and tolerancing (GD&T) is a system for defining and communicating engineering tolerances via a symbolic language on engineering drawings and computer-generated 3D models that describes a physical object's nominal geometry and the permissible variation thereof.

  3. Engineering drawing abbreviations and symbols - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing...

    A material condition in GD&T. Means that a feature of size is at the limit of its size tolerance in the direction that leaves the most material on the part. Thus an internal feature of size (e.g., a hole) at its smallest diameter, or an external feature of size (e.g., a flange) at its biggest thickness. The GD&T symbol for MMC is a circled M.

  4. ASME Y14.5 - Wikipedia

    en.wikipedia.org/wiki/ASME_Y14.5

    ASME Y14.5 is a standard published by the American Society of Mechanical Engineers (ASME) to establish rules, symbols, definitions, requirements, defaults, and recommended practices for stating and interpreting Geometric Dimensions and Tolerances (GD&T). [1]

  5. Position tolerance - Wikipedia

    en.wikipedia.org/wiki/Position_tolerance

    Position Tolerance (symbol: ⌖) is a geometric dimensioning and tolerancing (GD&T) location control used on engineering drawings to specify desired location, as well as allowed deviation to the position of a feature on a part.

  6. File:Gd&t unilateral.svg - Wikipedia

    en.wikipedia.org/wiki/File:Gd&t_unilateral.svg

    English: Symbol used in a feature control frame to specify a feature's description, tolerance, modifier: Unilateral (appears in the 2009 version of the standard, and refers to unequal profile distribution)

  7. Surface roughness - Wikipedia

    en.wikipedia.org/wiki/Surface_roughness

    The basic GD&T symbol for surface roughness. Surface roughness can be regarded as the quality of a surface of not being smooth and it is hence linked to human perception of the surface texture. From a mathematical perspective it is related to the spatial variability structure of surfaces, and inherently it is a multiscale property.

  8. File:Gd&t continuousfeature.svg - Wikipedia

    en.wikipedia.org/wiki/File:Gd&t_continuousfeature...

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  9. File:GD&T Position.svg - Wikipedia

    en.wikipedia.org/wiki/File:GD&T_Position.svg

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