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  2. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  3. Jeremy Crawford - Wikipedia

    en.wikipedia.org/wiki/Jeremy_Crawford

    Jeremy Crawford is a game designer who has worked primarily on role-playing games.He was the Lead Rules Designer for the 4th Edition of Wizards of the Coast's tabletop role-playing game Dungeons & Dragons, and one of the Lead Designers of Dungeons & Dragons 5th Edition.

  4. Dungeon Master's Guide II - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide_II

    The Dungeon Master's Guide II introduces Dungeon Masters to various types of people who enjoy the D&D game, and it explains what they enjoy. Examples include: Brilliant planner—A leader-type who is happiest when planning for the night's adventure; Cool guy—Player who likes to get cool powers and cool weapons

  5. Dungeon Master's Guide 2 - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide_2

    Dungeon Master's Guide 2 was written by Greg Gorden, Robin D. Laws, and Mike Mearls, and published on September 19, 2009.The 224-page hardcover book features art by Steve Argyle, Ryan Barger, Kerem Beyit, Zoltan Boros, Julie Dillon, Brian "Chippy" Dugan, Vincent Dutrait, Jason Engle, Randy Gallegos, Tomas Giorello, Ralph Horsley, Mari Kolkowsky, Howard Lyon, Raven Mimura, Lucio Parrillo, Wayne ...

  6. Dungeon Master - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master

    A Dungeon Master, using a gamemaster's screen, explaining a scenario to the players.. In the Dungeons & Dragons (D&D) role-playing game, the Dungeon Master (DM) is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events.

  7. The Castle Guide - Wikipedia

    en.wikipedia.org/wiki/The_Castle_Guide

    The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...

  8. Dungeon Masters Guide - Wikipedia

    en.wikipedia.org/?title=Dungeon_Masters_Guide&...

    Dungeon Master's Guide; This page is a redirect. The following categories are used to track and monitor this redirect: From a modification: This is a redirect from a ...

  9. The Complete Thief's Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Thief's_Handbook

    The Complete Thief's Handbook is a rules supplement for the 2nd edition Player's Handbook which details the thief class, including 18 "kit" subclasses. [1]Also included is a section on creating a "Lone Wolf;" essentially a one-character class designed using the class, creation rules in the Dungeon Master's Guide.