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XNA Game Studio Express, the first release of XNA Game Studio, was intended for students, hobbyists, and independent (and homebrew) game developers. [9] It was available as a free download. Express provides basic "starter kits" for rapid development of specific genres of games, such as platform games, real-time strategy, and first-person shooters.
XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]
Indie Games were created and added to the Xbox Live service by a four-step process: [2] [18] Create – Games are written in C# or Visual Basic .NET using the XNA Game Studio framework, allowing the developers to debug and test their game internally before release. The final code is compiled into a single binary package.
However, to create Xbox 360 games one must pay for a premium membership to the XNA Creators Club. Once the games are verified, the games written with XNA Studio can be made available for 80, 240, or 400 Microsoft Points to all Xbox 360 owners (through Xbox Live). This allows creators of homebrew content access to their target audience of Xbox ...
Zune devices feature games developed using an early version of XNA Game Studio 3.0, released in May 2008, allowed developers to work on games for Zune devices. [25] The second and last wave of the second-generation (Zune 16 and 120) released in September 2008, coinciding with the release of the Zune Software 3.0 update.
It is best known for its Windows operating system, the Internet Explorer and subsequent Microsoft Edge web browsers, the Microsoft Office family of productivity software plus services, and the Visual Studio IDE. The company also publishes books (through Microsoft Press) and video games (through Xbox Game Studios), and produces its own line of ...
Dream-Build-Play, as it was first called, is a game development contest designed to promote and encourage experienced game developers and enthusiasts to create innovative and fun-to-play indie games for Windows and Xbox 360 using Microsoft XNA Game Studio. [8]
XNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of ...