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XNA Game Studio 3.0 now supports C# 3.0, LINQ and most versions of Visual Studio 2008. There are several more new features of XNA Game Studio 3.0 also, such as a trial Mode added to XNA Game Studio 3.0 that will enable creators to easily add the required trial feature to their games, Xbox LIVE multi-player features like in-game invites, create ...
XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]
Indie Games were created and added to the Xbox Live service by a four-step process: [2] [18] Create – Games are written in C# or Visual Basic .NET using the XNA Game Studio framework, allowing the developers to debug and test their game internally before release. The final code is compiled into a single binary package.
However, to create Xbox 360 games one must pay for a premium membership to the XNA Creators Club. Once the games are verified, the games written with XNA Studio can be made available for 80, 240, or 400 Microsoft Points to all Xbox 360 owners (through Xbox Live). This allows creators of homebrew content access to their target audience of Xbox ...
Dream-Build-Play, as it was first called, is a game development contest designed to promote and encourage experienced game developers and enthusiasts to create innovative and fun-to-play indie games for Windows and Xbox 360 using Microsoft XNA Game Studio. [8]
Zune devices feature games developed using an early version of XNA Game Studio 3.0, released in May 2008, allowed developers to work on games for Zune devices. [25] The second and last wave of the second-generation (Zune 16 and 120) released in September 2008, coinciding with the release of the Zune Software 3.0 update.
The Rock and Roll Hall of Fame had its most-watched induction ceremony ever on New Year’s Day, with ABC’s primetime special hitting an average 4.6 million viewers. That’s a 49% increase from ...
It was announced at Game Developers Conference on March 24, 2009, that the XNA framework 3.1 would have an API to support Avatars in indie games. With the release of Windows 10 and the New Xbox One Experience , the rendering of the Avatars has been changed to offer a higher quality of rendering across different devices.