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XNA Game Studio 2.0 was released on December 13, 2007. [12] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), [13] a networking API using Xbox Live on both Windows and Xbox 360 and better device handling.
XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]
Indie Games were created and added to the Xbox Live service by a four-step process: [2] [18] Create – Games are written in C# or Visual Basic .NET using the XNA Game Studio framework, allowing the developers to debug and test their game internally before release. The final code is compiled into a single binary package.
Following Visual3D predecessor RealmForge Game Engine's success as the first 3D game engine and integrated development toolset for C# and .NET, and it features as the cover story for Software Developer's Journal July 2015 3D Games in .NET issue, Microsoft announced the first public release of its Microsoft XNA Framework and XNA Game Studio products in the August 2006 keynote speech at ...
This SDK, called XNA Game Studio, is a free version of the SDK available to professional development companies and college students. However, to create Xbox 360 games one must pay for a premium membership to the XNA Creators Club.
Games in this category use the Microsoft XNA game engine, or derivatives thereof. Pages in category "Microsoft XNA games" The following 50 pages are in this category, out of 50 total.
Zune devices feature games developed using an early version of XNA Game Studio 3.0, released in May 2008, allowed developers to work on games for Zune devices. [25] The second and last wave of the second-generation (Zune 16 and 120) released in September 2008, coinciding with the release of the Zune Software 3.0 update.
For Game Engines built on the Microsoft XNA managed graphics API - a cross-platform managed alternative to DirectX and OpenGL. Pages in category "XNA game engines" The following 2 pages are in this category, out of 2 total.