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Bradley Lamar Colburn (born February 10, 1987), [3] better known by his online alias theRadBrad, is an American YouTuber and Let's Player most notable for his video game walkthroughs of various new games. [4] [5] [6] He has been interviewed by various publications since becoming active in 2010.
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.
Game-tree complexity of a game is the number of leaf nodes in the smallest full-width decision tree that establishes the value of the initial position. [1] A full-width tree includes all nodes at each depth. This is an estimate of the number of positions one would have to evaluate in a minimax search to determine the value of the initial position.
Tamatem Games is a mobile game developer and publisher from Jordan that partners with various international game developers to localize and bring international mobile games to the Arabic-speaking community. [1] Since 2013, Tamatem has published more than 50 games, with VIP Baloot, VIP Jalsat, Fashion Queen, and Clash of Empire becoming most ...
Stillfront was founded in 2010 by Jörgen Larsson, a Swedish entrepreneur, although it didn't start operating until 2012. The plan was to build a diversified portfolio of long life-cycle games by acquiring independent gaming studios and letting these operate independently within the same group.
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
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