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Paintball artillery ranges from howitzers, through mortars to anti-tank guns. These paintball weapons are usually made of PVC and wood combination, but heavy-metal steel replicas do sometimes appear. Their ammunition ranges from firing a cluster of paintballs, small water balloons, through small pyro-grenades (used in some mortars) to foam rockets.
A paintball marker, also known as a paintball gun, paint gun, or simply marker, is an air gun used in the shooting sport of paintball, and the main piece of paintball equipment. Paintball markers use compressed gas , such as carbon dioxide (CO 2 ) or compressed air (HPA), to propel dye -filled gel capsules called paintballs through the barrel ...
The Angel paintball marker was designed by engineer John Rice, as an HPA-only marker. Despite its ubiquitous use in the sport at the time, Rice considered CO 2 a dirty gas, so the Angel used miniaturized components that could not withstand impurities in the air or the cooling effects of CO 2. [3]
An early model Autococker. The Autococker is a closed-bolt semiautomatic paintball marker manufactured by Worr Game Products (WGP). It was one of the first paintball markers to be designed specifically for the sport, and has long been known throughout the paintball community for its popularity and customizability as well as its complexity.
Empire Paintball Axe: 0.68 in Empire Paintball Dfender 0.68 in Empire Paintball Mini 0.68 in Empire Paintball Sniper 2012 Empire Paintball Resurrection Autococker Auto-cocking 2013 0.68 in Evil Minion Evil Omen: Side-feeding stacked tube mechanical marker, similar to an Autococker Evil Pimp: Evil Scion FASTech Paintball F1 Illustrator FASTech ...
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Image credits: LooseLasagna #4. Pulled up to this easily $1.5-2mil house. Lady opens the door and as shes signing the receipt I hear, "Bethany! Willis is in the dog food again!"
The CCI Phantom is a Nelson-based pump action paintball marker developed and produced by Mike Casady. Production began in 1987 after about six months of prototype work. The name for the marker was derived from the much more stealth-oriented and drawn-out style of play that was typical when the game was first developing.