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  2. Video Acceleration API - Wikipedia

    en.wikipedia.org/wiki/Video_Acceleration_API

    An example of vainfo output, showing supported video codecs for VA-API acceleration. The main motivation for VA-API is to enable hardware-accelerated video decode at various entry-points (VLD, IDCT, motion compensation, deblocking [5]) for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, H.265/HEVC, and VC-1/WMV3).

  3. WebM - Wikipedia

    en.wikipedia.org/wiki/WebM

    On January 7, 2011, Rockchip released the world's first chip to host a full hardware implementation of 1080p VP8 decoding. The video acceleration in the RK29xx chip is handled by the WebM Project's G-Series 1 hardware decoder IP. [50] In June 2011, ZiiLABS demonstrated their 1080p VP8 decoder implementation running on the ZMS-20 processor. The ...

  4. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .

  5. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    These features rely on CUDA cores for hardware acceleration. SDK 7 supports two forms of adaptive quantization; Spatial AQ (H.264 and HEVC) and Temporal AQ (H.264 only). Nvidia's consumer-grade (GeForce) cards and some of its lower-end professional Quadro cards are restricted to three simultaneous encoding jobs. Its higher-end Quadro cards do ...

  6. Hardware acceleration - Wikipedia

    en.wikipedia.org/wiki/Hardware_acceleration

    Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix ...

  7. Distributed Codec Engine - Wikipedia

    en.wikipedia.org/wiki/Distributed_Codec_Engine

    DirectX Video Acceleration (DxVA) API - Microsoft Windows analogue; Video Decode Acceleration Framework is Apple Inc.s API for hardware-accelerated decoding of H.264 on macOS; VideoToolbox is an API from Apple Inc. for hardware-accelerated decoding on Apple TV and macOS [7] OpenVideo Decode (OVD) – a new open cross-platform video acceleration ...

  8. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    Nvidia's press material cited hardware acceleration for VC-1 and H.264 video, but these features were not present at launch. Starting with the release of the GeForce 6600, PureVideo added hardware acceleration for VC-1 and H.264 video, though the level of acceleration is limited when benchmarked side by side with MPEG-2 video.

  9. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [8] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms. [2]