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The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...
Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering". Triple Buffering as described above is superior for interactive purposes such as gaming, but Direct3D swap chains of more than three buffers can be better for tasks such as presenting ...
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Triple buffering diagram does not show advantages of triple buffering -- namely that a buffer is always available for copying while rendering The5322 (The5322
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Ping-pong buffering can be considered a very specialized circular buffer with exactly two large fixed-length elements. The bip buffer (bipartite buffer) is very similar to a circular buffer, except it always returns contiguous blocks which can be variable length. This offers nearly all the efficiency advantages of a circular buffer while ...
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In electronics, a buffer amplifier is a unity gain amplifier that copies a signal from one circuit to another while transforming its electrical impedance to provide a more ideal source (with a lower output impedance for a voltage buffer or a higher output impedance for a current buffer).