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Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer.The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released ...
The InvisiClues books were very popular. By late 1984 Infocom had sold more than 500,000 copies at $9.95 each for its games, including about 200,000 for the Zork I book. Richard E. Snyder of Simon & Schuster amazed InvisiClues author Mike Dornbrook by stating that such volumes made him "one of the bestselling authors on the planet ...
Zork: The Undiscovered Underground is an interactive fiction video game written by former Infocom Implementors Marc Blank and Michael Berlyn and implemented by G. Kevin Wilson using the Inform language. The game was commissioned by Activision as a free promotional product to coincide with the release of Zork: Grand Inquisitor. [1]
Developed by Infocom and published by Activision for MS-DOS, Windows, and Mac OS, The Zork Anthology is a six-game compilation containing the original Zork trilogy (Zork I, II, and III), Beyond Zork, Zork Zero, and Planetfall. [1] [2] The collection was originally a free bonus disc with Return to Zork at the end of 1994. It was then sold as its ...
The compilation includes Zork I, II and III, along with the Zork-connected games Beyond Zork, Zork Zero, Enchanter, Sorcerer and Spellbreaker. The other titles included are Deadline, The Witness, Suspect, The Lurking Horror, Ballyhoo, Infidel, Moonmist, Starcross, Suspended, Planetfall, Stationfall and The Hitchhiker's Guide to the Galaxy.
A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."
Return to Zork was made on a budget of $1.5 million, [16] and became a commercial hit. In its first six months, the game achieved global sales of 300,000 units. [17] By September 1994, it had earned $2.4 million and sold 600,000 copies—"more than half from bundled systems", according to Fortune ' s Stephanie Losee. [16]
[2] His games include Zork I, II and III , Starcross , Suspect , Spellbreaker , The Lurking Horror , Maze and James Clavell's ShÅgun . After Infocom's end in 1989, Lebling worked on a GUI spreadsheet program, joined Avid (a company doing special effects for broadcast and film), and designed server applications at Ucentric .