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Timothy Cain is an American video game developer and YouTuber best known as the creator, producer, lead programmer and one of the main designers of the 1997 video game Fallout. [1] [2] In 2009, he was chosen by IGN as one of the top 100 game creators of all time. [3]
The Vault has also released some previously unknown information on canceled Fallout projects like the Fallout Extreme 2000 console game [7] and the 1998 cancelled Fallout film project, [8] as well as using its YouTube channel [9] and other social media to make available audio and video Fallout Media.
Fallout: New Vegas is a 2010 action role-playing video game that was developed by Obsidian Entertainment and published by Bethesda Softworks.The game, which was released for Microsoft Windows, PlayStation 3, and Xbox 360, is set in the Mojave Desert 204 years after a devastating nuclear war.
Pages in category "Fallout (franchise) video games" The following 16 pages are in this category, out of 16 total. ... Fallout: New Vegas; V. Van Buren (video game)
Fallout: Nuka Break is a live-action fan-made web series made by Wayside Creations and set in the Fallout video game universe. Its direct setting is derived from both Fallout 3 and Fallout: New Vegas. Nuka Break features three main characters, a "Vault dweller, his ghoul companion, and a slave they freed
He later acted as the project director and lead designer of Fallout: New Vegas. In December 2011 Sawyer publicly released a New Vegas mod designed for his own personal use adding a large variety of small tweaks to the game ranging from rebalancing the karma of certain characters to slowing down the level up speed. [12]
Shoot bubbles to save the city from mischievous cats! Unlock 98 puzzles and 6 locations in this free addictive match 3 bubble saga.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...