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This component is hardware-specific; it is executed on the CPU and translates OpenGL commands, for example, into machine code for the GPU. Because the device driver is split, marshalling is possible. Mesa 3D is the only free and open-source implementation of OpenGL, OpenGL ES, OpenVG, GLX, EGL and OpenCL.
OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.
Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.
Thus, 3D APIs such as OpenGL 1.x/2.x, OpenGL 3.x, OpenVG, GPGPU infrastructure or even Direct3D (as found in the Wine compatibility layer) will need only a single back-end, called a state tracker, targeting the Gallium3D API. By contrast, classic-style DRI device drivers require a different back-end for each hardware platform and several other ...
ClojureCL: parallel OpenCL 2.0 with Clojure [117] dcompute: native Execution of D [118] Erlang OpenCL binding [119] OpenCLAda: Binding Ada to OpenCL [120] OpenCL.jl: Julia bindings [121] PyOpenCL, [122] Python interface to OpenCL API; Project Coriander: Conversion CUDA to OpenCL 1.2 with CUDA-on-CL [123] [124]
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.
The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...