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Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment . [ 3 ]
Autodesk Meshmixer – though it's still available as free, the development was discontinued; [194] its technologies were merged into Fusion 360 and Netfabb. [194] [195] Netfabb Online Service – the product was merged into Fusion 360. [196] Autodesk 3ds Max Asset Library [197] Autodesk Smoke – the product was replaced by Flame Assist. [198]
The division's products include Maya, 3ds Max (the new name of 3D Studio Max), Mudbox, MotionBuilder [20] the game middleware Kynapse, and the creative finishing products Flame, Flare, Lustre, Smoke, [21] Stingray game engine (discontinued, but still supported until end of subscription).
[citation needed] Corona is provided as a plug-in for Autodesk 3ds Max and Maxon Cinema 4D, and a standalone GUI-less application. Chaos Corona is a CPU-based rendering engine that can perform both biased and unbiased rendering and is sometimes used as a benchmark tool to measure CPU performance in multi-threaded workloads. [3] [4]
AutoCAD is a 2D and 3D computer-aided design (CAD) software application developed by Autodesk. [1] It was first released in December 1982 for the CP/M and IBM PC platforms as a desktop app running on microcomputers with internal graphics controllers. [2]
The following is a list of major films which used Autodesk 3ds Max software, or one of its previous versions, in some of the visual effects shots: [1] [2] [3] 2012 Alice in Wonderland
Gmax is an application based on Autodesk's 3ds Max application used by professional computer graphics artists. 3ds Max is a comprehensive modeling, animation and rendering package with some secondary post-production and compositing features. Gmax is much more limited due to its singular intended use—game content creation.
Modeling can be performed by means of a dedicated program (e.g., 3D modeling software by Adobe Substance, Blender, Cinema 4D, LightWave, Maya, Modo, 3ds Max, uMake, SketchUp, Rhinoceros 3D and others) or an application component (Shaper, Lofter in 3ds Max), or some scene description language (as in POV-Ray).
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