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In this case, the only true Open Source engine right now is Godot. But! From what you're saying, it sounds like you're asking about free to use engines. In that case, there's three main players. Unity, Unreal, and Godot. Godot is the most approachable for a beginner, imo. The community is small, but prolific.
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Unity is a game engine that's been in development for 17 years with Millions dollars invested in it. No open source project is going to come close to the capabilities of unity. The closest you're going to come is Unreal Engine Source available code. Personally I find stride more comparable to lumber yard than I do Unity.
Unreal is open sourced. Flax engine also seems like a pretty good alternative to Stride3D. It has more features, better performance and its API tries to closely mirror Unity. O3DE is open source, not free software, so they could easily change their terms in the same restrictive, bunt-force way that Unity has.
But if the editor can't be utilized, Godot engine can't distinguish itself from many more lightweight game engines (or "canvas engine") like pixi.js and even vanilla JavaScript with canvas/dom. For Godot's Tilemap, the official example, Hexagonal Game, is terrible to me.
The most popular game engines are Unity and Unreal and they are proprietary. The reason why I thought I will make this post is so that we can understand the various difficulties that different game developers face when using open source game engines. For instance, personally, the reason why I wouldn't use an open-source game engine is that:
since you're familiar with java already, i recommend the JMonkeyEngine, its open source and has lots of features. but the aspect i like the most about its how easy it is to use. moai, cocos2d-iphone, cocos2dx. I've had a lot of fun using Unity3d recently and it's gotten a lot of use among indie and non-indie devs.
ShooterGame provided by Epic Games is technically what you want. It is not only technical requirement sound (Which is kind of big because it shows you how NOT to abuse what you don't understand), but implements many features of the engine in various aspects of gameplay, everything from blueprints down into nitty gritty C++. 1.
GDevelop is offering you a game engine implemented on top of Pixi.js with a full fledged editor (an "IDE"), containing notably: A builtin level editor, A way to create your game objects (authoring animations, hit boxes, etc...), and add behaviors to them, Visual events to code the rules and the programming of your game.
In light of MuJoCo going open source, and the new github game engine collection, here are the most popular C[++] open-source physics engines (min 500 stars).