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  2. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    In some contexts it is desirable to round a given number x to a "neat" fraction – that is, the nearest fraction y = m/n whose numerator m and denominator n do not exceed a given maximum. This problem is fairly distinct from that of rounding a value to a fixed number of decimal or binary digits, or to a multiple of a given unit m .

  3. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used. For IEEE standard where the base is , this means when there is a tie it is rounded so that the last digit is equal to .

  4. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    Round to nearest, ties to even – rounds to the nearest value; if the number falls midway, it is rounded to the nearest value with an even least significant digit. Round to nearest, ties away from zero (or ties to away ) – rounds to the nearest value; if the number falls midway, it is rounded to the nearest value above (for positive numbers ...

  5. IEEE 754-1985 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754-1985

    Round to Nearest – rounds to the nearest value; if the number falls midway it is rounded to the nearest value with an even (zero) least significant bit, which means it is rounded up 50% of the time (in IEEE 754-2008 this mode is called roundTiesToEven to distinguish it from another round-to-nearest mode) Round toward 0 – directed rounding ...

  6. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    round to nearest, where ties round to the nearest even digit in the required position (the default and by far the most common mode) round to nearest, where ties round away from zero (optional for binary floating-point and commonly used in decimal) round up (toward +∞; negative results thus round toward zero)

  7. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    The IEEE 754 specification—followed by all modern floating-point hardware—requires that the result of an elementary arithmetic operation (addition, subtraction, multiplication, division, and square root since 1985, and FMA since 2008) be correctly rounded, which implies that in rounding to nearest, the rounded result is within 0.5 ulp of ...

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  9. bfloat16 floating-point format - Wikipedia

    en.wikipedia.org/wiki/Bfloat16_floating-point_format

    When bfloat16 was first introduced as a storage format, [15] the conversion from IEEE 754 binary32 (32-bit floating point) to bfloat16 is truncation (round toward 0). Later on, when it becomes the input of matrix multiplication units, the conversion can have various rounding mechanisms depending on the hardware platforms.

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