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  2. Principle of least effort - Wikipedia

    en.wikipedia.org/wiki/Principle_of_least_effort

    The user will use the tools that are most familiar and easy to use that find results. The principle of least effort is known as a "deterministic description of human behavior". [1] The principle of least effort applies not only in the library context, but also to any information-seeking activity.

  3. Minimum effort game - Wikipedia

    en.wikipedia.org/wiki/Minimum_Effort_Game

    In Game theory, the minimum effort game or weakest link game is a game in which each person decides how much effort to put in and is rewarded based on the least amount of effort anyone puts in. [1] It is assumed that the reward per unit of effort is greater than the cost per unit effort, otherwise there would be no reason to put in effort.

  4. Principle of least astonishment - Wikipedia

    en.wikipedia.org/wiki/Principle_of_least...

    A textbook formulation is: "People are part of the system. The design should match the user's experience, expectations, and mental models." [13]The principle aims to leverage the existing knowledge of users to minimize the learning curve, for instance by designing interfaces that borrow heavily from "functionally similar or analogous programs with which your users are likely to be familiar". [2]

  5. Bare minimum Monday - Wikipedia

    en.wikipedia.org/wiki/Bare_minimum_Monday

    Bare minimum Monday (BMM), also known as minimum effort Monday or minimal Mondays refers to an initiative by employees to do the minimal amount of work necessary on Mondays, which mark the start of the work week. [1] [2] [3] This may also involve starting the work day later and prioritizing self-care activities. In doing so, employees alleviate ...

  6. Minimum viable product - Wikipedia

    en.wikipedia.org/wiki/Minimum_viable_product

    A minimum viable product (MVP) is a version of a product with just enough features to be usable by early customers who can then provide feedback for future product development. [ 1 ] [ 2 ] A focus on releasing an MVP means that developers potentially avoid lengthy and (possibly) unnecessary work.

  7. Efficiency - Wikipedia

    en.wikipedia.org/wiki/Efficiency

    In more mathematical or scientific terms, it signifies the level of performance that uses the least amount of inputs to achieve the highest amount of output. It often specifically comprises the capability of a specific application of effort to produce a specific outcome with a minimum amount or quantity of waste, expense, or unnecessary effort. [1]

  8. Harvey Leibenstein - Wikipedia

    en.wikipedia.org/wiki/Harvey_Leibenstein

    Harvey Leibenstein (1922 – February 28, 1994) was a Ukrainian-born American economist.One of his most important contributions to economics was the concept of X-inefficiency and the critical minimum effort thesis in development economics.

  9. First-time user experience - Wikipedia

    en.wikipedia.org/wiki/First-time_user_experience

    In human–computer interaction and UI design, a first-time user experience (FTUE) refers to the initial stages of using a piece of software. It commonly includes configuration steps, such as signing up for an account. Every user of a service has their own FTUE, even if they have extensive experience with using a similar product. Patience, time ...