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Minecraft: Story Mode, an episodic spin-off game developed by Telltale Games in collaboration with Mojang, was announced in December 2014. [8] [9] [10] Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One via download ...
PEGI (/ ˈ p ɛ ɡ i / PEG-ee), short for Pan-European Game Information, [1] is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of ...
14+ – Not recommended for children under 14 years of age. 18+ – Not recommended for children under 18 years of age. The manufacturers, importers, suppliers and merchants are only permitted to sell and rent video games that are classified as 8, 14 or 18, to those who prove they meet those ages respectively.
The International Age Rating Coalition (IARC) is an initiative aimed at streamlining acquisition of content ratings for video games, from authorities of different countries. Introduced in 2013, the IARC system simplifies the process of obtaining ratings by developers, through the use of questionnaires, which assess the content of the product.
Jens Peder Bergensten (born 18 May 1979), known professionally as Jeb, is a Swedish video game programmer and designer.He is best known as the lead designer of Minecraft, [1] [2] [3] and is the chief creative officer of Mojang Studios.
Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother, Ritva, [3] and a Swedish father, Birger, [4] on 1 June 1979. [5] [6] [3] He has one sister.[3] [7] He grew up in Edsbyn until he was seven years old, when his family moved back to Stockholm.
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Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [4] [5] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
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