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Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]
Also in 2016, Quizlet launched "Quizlet Live", a real-time online matching game where teams compete to answer all 12 questions correctly without an incorrect answer along the way. [ 15 ] In 2017, Quizlet created a premium offering called "Quizlet Go" (later renamed "Quizlet Plus"), with additional features available for paid subscribers.
The following is a list of websites that follow a question-and-answer format. The list contains only websites for which an article exists, dedicated either wholly or at least partly to the websites. The list contains only websites for which an article exists, dedicated either wholly or at least partly to the websites.
Concretely, these are most used for learning foreign vocabulary where the foreign pronunciation is not transparent from the foreign writing – in this case, the Question is the native word, the Answer is the foreign word (written), and the pronunciation is always part of the answer (Answer*).
synonym: player asks a question almost the same as a previous question; grunts: player makes a noise with question-like inflection that the other player cannot answer with a question; When a foul is called on a player, his opponent is awarded one point. First player to get three points wins a game. Matches are played to best out of three games.
A quiz is a form of mind sport in which players attempt to answer questions correctly on one or several topics. Quizzes can be used as a brief assessment in education and similar fields to measure growth in knowledge, abilities, and skills, or simply as a hobby. They can also be televised for entertainment purposes, often in a game show format.
The crowdsourced learning platform contains practice problems, study guides, infographics, class notes, step-by-step explanations, essays, lab reports, videos, user-submitted questions paired with answers from tutors, and original materials created and uploaded by educators. Users either buy a subscription or upload original documents to ...
The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...