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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.

  3. League of Legends MSI 2022: RNG’s games to be ... - AOL

    www.aol.com/news/league-of-legends-msi-2022-rng...

    Teams playing in Busan experienced a higher ping than what RNG was experiencing playing remotely from China. League of Legends MSI 2022: RNG’s games to be replayed due to ping issues Skip to ...

  4. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.

  5. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]

  6. Ping of death - Wikipedia

    en.wikipedia.org/wiki/Ping_of_death

    A ping of death is a type of attack on a computer system that involves sending a malformed or otherwise malicious ping to a computer. [1] In this attack, a host sends hundreds of ping requests with a packet size that is large or illegal to another host to try to take it offline or to keep it preoccupied responding with ICMP Echo replies. [2]

  7. Game client - Wikipedia

    en.wikipedia.org/wiki/Game_client

    Here is an example of how the game client works, using the game League of Legends. In this example, a player named 7Turtle7 is using the character Kha'Zix to attack a neutral character known as the "Red Brambleback". Multiple things are happening from the client's perspective. 1. The client pulls data stored in the computer archives.

  8. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    In August 2020, China based video sharing website and live streaming service Bilibili paid Riot Games $113 million for the exclusive rights to broadcast League of Legends World Championship, Mid-Season Invitational and League of Legends All Star for three years in China. It was the biggest deal in the video game live streaming market, and made ...

  9. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The F.A. Premier League Stars: 2000 2016 Windows Sports: Electronic Arts: Source code found in a Windows prototype build. [143] FIFA 97: 1996 1996 Windows Sports: Electronic Arts: Around 1996 Electronic Arts accidentally put the game's source code on a demo disc. [144] [145] FIFA 21: 2020 2021 Various Sports: Electronic Arts