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Lemmings Adventures Gamebooks, written by Nigel Gross and Jon Sutherland (2 books) Literally Immersive Gamebooks, written by James A. Hirons (5 books) Lone Wolf, mostly written by Joe Dever (33 books planned, 31 published so far) Make Your Own Adventure With Doctor Who (6 books, Sixth Doctor) [1] Marvel Superheroes, written by various authors ...
Lone Wolf is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk.Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death.
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game/movie 1 Night of the Werewolf: Edward Packard 1995 Yes 2 Beware the Snake's Venom: Ken McMurtry 1995 No 3 Island of Doom: Richard Brightfield 1995 No 4 Castle of Darkness: R. A. Montgomery 1995 No 5 The Halloween Party: E. A. M. Jakab 1995 Yes 6 Risk Your Life Arcade: Ken McMurtry 1995 No 7 Biting for Blood: Edward Packard 1996 No 8 Bugged ...
In the Grand Master series (books 13 to 20), Lone Wolf discovers that there are even higher levels a Kai Lord could achieve, up to the point of Supreme Kai Master. In the New Order series (books 21 to 32), we play as a member of the Second Kai Order already at the level of a Grand Master. The yet to be published book 32 will belong to this ...
Metal City Mayhem (Book 1, Gamebook) James Wallis: ISBN 0140903917: Penguin Books Zone Rangers (Book 2, Gamebook) ISBN 0140903925: Sonic v Zonik (Book 3, Gamebook) Nigel Gross, Jon Sutherland ISBN 0140904069: The Zone Zapper (Book 4, Gamebook) ISBN 0140904077: Theme Park Panic (Book 5, Gamebook) Marc Gascoigne, Jonathan Green: ISBN 0140378472
Fighting Fantasy is a series of single-player fantasy roleplay gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published by Puffin in 1982, with the rights to the franchise eventually being purchased by Wizard Books in 2002. The series distinguished itself by featuring a fantasy role-playing element ...
Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").
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