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  2. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  3. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).

  4. Computer-supported cooperative work - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    General process of interaction and cooperation with CSCW technology. Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. [1]

  5. The Appropriate Technology Collaborative - Wikipedia

    en.wikipedia.org/wiki/The_Appropriate_Technology...

    ATC projects empower local communities to decide what technology is needed, build it, use it and plan for maintenance. ATC also runs a women's education and social venture business incubation program called “Mayan Power and Light” in which young Mayan women study solar power installation, electrical circuits and carpentry to start their own ...

  6. Team-based learning - Wikipedia

    en.wikipedia.org/wiki/Team-based_learning

    Team-based learning (TBL) is a collaborative learning and teaching strategy [1] that enables people to follow a structured process to enhance student engagement and the quality of student or trainee learning. [2]

  7. Sakai (software) - Wikipedia

    en.wikipedia.org/wiki/Sakai_(software)

    Sakai is a free, community-driven, open source educational software platform designed to support teaching, research and collaboration. Systems of this type are also known as learning management systems (LMS), course management systems (CMS), or virtual learning environments (VLE).

  8. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]

  9. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Student groups may determine their projects, and in so doing, they engage student voice by encouraging students to take full responsibility for their learning. When students use technology as a tool to communicate with others, they take on an active role vs. a passive role of transmitting the information by a teacher, a book, or broadcast.