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  2. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]

  3. Dyadics - Wikipedia

    en.wikipedia.org/wiki/Dyadics

    The dot product of a dyadic with a vector gives another vector, and taking the dot product of this result gives a scalar derived from the dyadic. The effect that a given dyadic has on other vectors can provide indirect physical or geometric interpretations. Dyadic notation was first established by Josiah Willard Gibbs in 1884. The notation and ...

  4. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    While scalar languages like C do not have native array programming elements as part of the language proper, this does not mean programs written in these languages never take advantage of the underlying techniques of vectorization (i.e., utilizing a CPU's vector-based instructions if it has them or by using multiple CPU cores).

  5. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    A library written in one programming language may be used in another language if bindings are written; Cairo has a range of bindings for various languages including C++, C# and other CLI languages, Delphi, Eiffel, Fortran, Factor, Harbour, Haskell, Julia, Lua, Perl, PHP, Python, Ruby, Rust, Scheme, Smalltalk and several others like Gambas (Visual Basic like).

  6. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  7. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    View vector In shading calculations, a 3D unit vector between the camera and the point of interest on a surface. View frustum A truncated pyramid enclosing the subset of 3D space that projects onto a 'viewport' (a rectangular region in screen space, usually the entire screen). Virtual reality

  8. Two-vector - Wikipedia

    en.wikipedia.org/wiki/Two-vector

    A two-vector or bivector [1] is a tensor of type () and it is the dual of a two-form, meaning that it is a linear functional which maps two-forms to the real numbers (or more generally, to scalars). The tensor product of a pair of vectors is a two-vector. Then, any two-form can be expressed as a linear combination of tensor products of pairs of ...

  9. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.