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Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986. [2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these ...
There is a general overlap between the roles of Ultimate Werewolf and One Night Ultimate Werewolf; however, the details of characters vary, largely stemming from the differences between the two games. For example, the Doppelgänger role in Ultimate Werewolf takes on the role of the character they have chosen only if that character dies. In ...
Werewords is a board game for 4 to 10 players designed by Ted Alspach and published by Bézier Games in 2017. [1] [2] Players guess a secret word by asking questions. There are different roles randomly assigned at the start of play. Villagers try to find out the magic word before the time is up while the werewolves are trying to mislead them. [3]
The game is based on the party games Werewolf and Mafia, in which players are secretly assigned roles belonging to teams of an informed minority and uninformed majority. Both teams seek to eliminate the other for control of the town. [9] The chief strategy of the game is to survive and accomplish win conditions.
Werewolf: The Wild West was designed by Justin Achilli and Ethan Skemp, and was conceived as a "savage West" interpretation of the earlier World of Darkness game Werewolf: The Apocalypse, [1] following publisher White Wolf Publishing's model of historical role-playing games based on previous games in the series; the other two were Vampire: The Dark Ages (1996) and Mage: The Sorcerers Crusade ...
Werewolf: The Apocalypse is a role-playing game of the Classic World of Darkness game series by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels (including one series). In the game, players take the role of werewolves known as "Garou". These werewolves are locked in a two-front war ...
Women are Werewolves is a fantasy tabletop role-playing game by Yeonsoo Julian Kim and C.A.S. Taylor about nonbinary characters in a family where only the women transform into werewolves beneath the full moon. It was published in 2022 by 9th Level Games after a successful Kickstarter campaign raised $23,556. [1]
Before the game starts, a person will be designated as the game master. That person then randomly gives each player a card, after which each player secretly discovers their identity by looking at the card. All players are divided into two teams: the townsfolk (some of them having special roles) and the werewolves.