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  2. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    Rotation matrices provide a simple algebraic description of such rotations, and are used extensively for computations in geometry, physics, and computer graphics. In 2-dimensional space, a rotation can be simply described by an angle θ of rotation , but it can be also represented by the 4 entries of a rotation matrix with 2 rows and 2 columns.

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  4. Dot matrix - Wikipedia

    en.wikipedia.org/wiki/Dot_matrix

    A dot matrix is a 2-dimensional patterned array, used to represent characters, symbols and images. Most types of modern technology use dot matrices for display of information, including mobile phones, televisions, and printers. The system is also used in textiles with sewing, knitting and weaving.

  5. We spoke to Bloofy and Pouchy: How 'Inside Out 2's ... - AOL

    www.aol.com/news/spoke-bloofy-pouchy-inside-2s...

    To integrate 2D characters into Pixar’s 3D world, the artists created a digital flat card inside the 3D environment onto which they projected the drawings that give life to Bloofy and Pouchy.

  6. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    The player character picks up a sword in the 1989 video game Prince of Persia Avatars in video games are the player's representation in the game world. The first video games to include a representation of the player were Basketball (1974) which represented players as humans, [ 24 ] [ 25 ] and Maze War (1974) which represented players as eyeballs.

  7. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    3D game character animated using skeletal animation In this .gif of a 2D Flash animation, each 'stick' of the figure is keyframed over time to create motion. In most 3D computer animation systems, an animator creates a simplified representation of a character's anatomy, which is analogous to a skeleton or stick figure . [ 45 ]

  8. ASCII art - Wikipedia

    en.wikipedia.org/wiki/Ascii_art

    ASCII art of a fish. ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII).

  9. Chibi (style) - Wikipedia

    en.wikipedia.org/wiki/Chibi_(style)

    A character drawn in chibi style. Chibi, also known as super deformation (SD), is a style of caricature originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and minimal detail.