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  2. Sleight of hand - Wikipedia

    en.wikipedia.org/wiki/Sleight_of_hand

    Although being mostly used for entertainment and comedy purposes, sleight of hand is also notoriously used to cheat at casinos and gambling facilities throughout the world. [8] Common ways to professionally cheat at card games using sleight of hand include palming, switching, ditching, and stealing cards from the table. [8]

  3. Card reading (bridge) - Wikipedia

    en.wikipedia.org/wiki/Card_reading_(Bridge)

    The player could memorize the common patterns of the 13 cards, in a suit, as held by the four players: 4432, 4333, 4441, 5332, 5431, 5422, 6322, 6331, etc. If a player discovers that each opponent has three cards in a suit, and the player holds two cards, then no arithmetic is needed to know that the partner holds the remaining five cards of ...

  4. Card marking - Wikipedia

    en.wikipedia.org/wiki/Card_marking

    Card marking is the process of altering playing cards in a method only apparent to marker or conspirator, such as by bending or adding visible marks to a card. This allows different methods for card sharps to cheat or for magicians to perform magic tricks . [ 1 ]

  5. Card manipulation - Wikipedia

    en.wikipedia.org/wiki/Card_manipulation

    Card trick. Upper left: "Pick a card, any card". Upper right: Back-palming a card. Bottom left: A "spring" flourish. Bottom right: Mixing the cards allows for card trick preparation. Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards.

  6. Mechanic's grip - Wikipedia

    en.wikipedia.org/wiki/Mechanic's_grip

    Diagram of a mechanic's grip. Mechanic's grip, also known as dealer's grip, is a specific method of holding a deck of playing cards in one hand. It is the standard grip taught in many dealer schools around the world, and it is also widely used by magicians and card cheaters as it provides a sturdy and versatile means by which to hold the cards.

  7. Cut (cards) - Wikipedia

    en.wikipedia.org/wiki/Cut_(cards)

    The practice of cutting is primarily a method of reducing the likelihood of someone cheating by manipulating the order of cards to gain an advantage. Even if the dealer (or the shuffler, if they are not the dealer) does not plan on cheating, cutting will prevent suspicions, thus many rules require it. Some players also consider the cut to be lucky.

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    mail.aol.com

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  9. Truco - Wikipedia

    en.wikipedia.org/wiki/Truco

    The four cards conventionally ranked immediately above the flipped one (or, in the case of a flipped 3, the 4s) become the strongest cards. Their rank is as follows: clubs > cups > swords > coins. This variant is popular because it makes it harder to cheat and can potentially turn a bad hand into a great one once the card flips.