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A simple polygon is the boundary of a region of the plane that is called a solid polygon. The interior of a solid polygon is its body, also known as a polygonal region or polygonal area. In contexts where one is concerned only with simple and solid polygons, a polygon may refer only to a simple polygon or to a solid polygon.
Individual polygons are named (and sometimes classified) according to the number of sides, combining a Greek-derived numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral and nonagon are exceptions, although the regular forms trigon, tetragon, and enneagon are sometimes encountered as well.
In Euclidean geometry, a regular polygon is a polygon that is direct equiangular (all angles are equal in measure) and equilateral (all sides have the same length).
Two simple polygons (green and blue) and a self-intersecting polygon (red, in the lower right, not simple) In geometry, a simple polygon is a polygon that does not intersect itself and has no holes. That is, it is a piecewise-linear Jordan curve consisting of finitely many line segments.
An example of a convex polygon: a regular pentagon.. In geometry, a convex polygon is a polygon that is the boundary of a convex set.This means that the line segment between two points of the polygon is contained in the union of the interior and the boundary of the polygon.
In mathematics, a polygonal number is a number that counts dots arranged in the shape of a regular polygon [1]: 2-3 . These are one type of 2-dimensional figurate numbers . Polygonal numbers were first studied during the 6th century BC by the Ancient Greeks, who investigated and discussed properties of oblong , triangular , and square numbers ...
In geometry, an equilateral polygon is a polygon which has all sides of the same length. Except in the triangle case, an equilateral polygon does not need to also be equiangular (have all angles equal), but if it does then it is a regular polygon .
Polygons are used in computer graphics to compose images that are three-dimensional in appearance. [1] Polygons are built up of vertices , and are typically used as triangles. A model 's polygons can be rendered and seen simply in a wire frame model , where the outlines of the polygons are seen, as opposed to having them be shaded.