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A closure-constructing operator creates a function object from a part of the program: the part of code given as an argument to the operator is part of the function, and so is the lexical environment: the bindings of the lexically visible variables are captured and stored in the function object, which is more commonly called a closure.
A Task is a command which is executed in order to complete a Target. Tasks are used to group and execute any number of actions during the build process. They are typically implemented in a .NET assembly as a class which inherits from the Task class or implements the ITask interface.
Function object: with a single method (in C++, the function operator, operator()) it acts much like a function; Immutable object: does not change state after creation; First-class object: can be used without restriction; Container object: contains other objects; Factory object: creates other objects
Strings Strings are immutable in .NET and JavaScript, but mutable in C++. A null pointer passed as a string to WinRT by C++ is converted to an empty string In .Net, null being passed as a string to WinRT is converted to an empty string In JavaScript, null being passed as a string to WinRT is converted to a string with the word null.
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A built-in function, or builtin function, or intrinsic function, is a function for which the compiler generates code at compile time or provides in a way other than for other functions. [23] A built-in function does not need to be defined like other functions since it is built in to the programming language.
For example, this could include compiling C files (*.c) into object files, then linking the object files into an executable program. Or this could include compiling TypeScript files (*.ts) to JavaScript for use in a browser. Other examples include: convert a source image file to another format, copy a file to a content management system, and ...
In software development, an object is an entity that has state, behavior, and identity. [ 1 ] : 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.