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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  4. 12 Motivational Wall Art Pieces That Will Help Manifest Your ...

    www.aol.com/entertainment/12-motivational-wall...

    Based in a neutral color palette with cliffside imagery and toned-down inspirational messages, these six prints will help you manifest your best self. See It! Get the AllBlue Motivational Wall Art ...

  5. 16 Funny Motivational Quotes About Life That Will Make ... - AOL

    www.aol.com/lifestyle/16-funny-motivational...

    So, if you’re like comedian John Mulaney, who says, “things have to be funny first, and if they have a point, that’s awesome,” then these funny motivational quotes will help you find ...

  6. Hooked for Life - The Huffington Post

    highline.huffingtonpost.com/articles/en/nfl...

    In its effort to convince mothers to let their kids play football, the league seems to realize that it’s not enough to manufacture programs and spin narratives that make the sport seem safer. The league has also injected what psychologists call “incidental emotions”—ones you wouldn’t necessarily feel unless prompted—into the ...

  7. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    65% of adults play video games. 60% of adults play on smartphones, 52% play on a personal computer, and 49% play on a dedicated game console. 32 is the average age of male gamers. 34 is the average age of female gamers. 54% of gamers are men. 46% are women. [50]

  8. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Video game modding was described as remixing of games and can be therefore seen as part of the remix culture as described by Lawrence Lessig, [29] or as a successor to the playful hacker culture that produced the first video games. [12] Mods can be both useful to players and a means of self-expression. [4]

  9. Winners Don't Use Drugs - Wikipedia

    en.wikipedia.org/wiki/Winners_Don't_Use_Drugs

    William S. Sessions, who became FBI Director in 1987, established the FBI's Drug Awareness Program to get these messages to reach the youth and teenagers. [1] Sessions announced the "Winners Don't Use Drugs" program at a press event on January 10, 1989, in cooperation with the American Amusement Machine Association (AAMA), who agreed to require ...