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While LGPL-2.1-or-later remains the main license for the Luanti engine, other free and open-source licenses are used for various other parts of the latest release. [ 2 ] Perttu Ahola was the only developer working on the project for about six months, until Ciaran Gultnieks started making code contributions in May 2011. [ 15 ]
Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10 and OpenGL 3.2.
A Florida man is accused of beating another man to death with golf clubs on a course in Palm Beach County. A probable cause affidavit filed by the Palm Beach Gardens Police Department obtained by ...
After sharp criticism from anesthesiologists, an insurance company is halting its plan to limit the amount time it would cover anesthesia used in surgeries and procedures. Anthem Blue Cross Blue ...
The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.
Amid growing anxieties surrounding reported drone sightings, the FBI has issued a warning against a new trend of pointing lasers at aircrafts.
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
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