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Three philosophers for whom imagination is a central concept are Kendall Walton, John Sallis and Richard Kearney. See in particular: Kendall Walton, Mimesis as Make-Believe: On the Foundations of the Representational Arts. Harvard University Press, 1990. ISBN 0-674-57603-9 (pbk.). John Sallis, Force of Imagination: The Sense of the Elemental (2000)
Using the sociological imagination to analyze feature films is somewhat important to the average sociological standpoint, but more important is the fact that this process develops and strengthens the sociological imagination as a tool for understanding. Sociology and filmmaking go hand-in-hand because of the potential for viewers to react ...
The theosophy of post-Renaissance Europe embraced imaginal cognition. From Jakob Böhme to Swedenborg, active imagination played a large role in theosophical works.In this tradition, the active imagination serves as an "organ of the soul, thanks to which humanity can establish a cognitive and visionary relationship with an intermediate world".
In that sense, the imaginary is not necessarily "real" as it is an imagined concept contingent on the imagination of a particular social subject. Nevertheless, there remains some debate among those who use the term (or its associated terms, such as imaginaire ) as to the ontological status of the imaginary.
Scientists also use thought experiments when particular physical experiments are impossible to conduct (Carl Gustav Hempel labeled these sorts of experiment "theoretical experiments-in-imagination"), such as Einstein's thought experiment of chasing a light beam, leading to special relativity. This is a unique use of a scientific thought ...
For example, the proposition "wombats are animals" involves the concepts "wombat" and "animal". Someone who does not possess the concept "wombat" may still be able to read the sentence but cannot entertain the corresponding proposition. Concept formation is a form of thinking in which new concepts are acquired. [78]
Here are some examples of what just basic vintage games could make you if you sell them. Space Invaders (Atari 2600, 1978): $75 to $1,450 Pong (original Atari Pong C-100, 1972): $100 to $150
Creative visualization is the cognitive process of purposefully generating visual mental imagery, with eyes open or closed, [1] [2] simulating or recreating visual perception, [3] [4] in order to maintain, inspect, and transform those images, [5] consequently modifying their associated emotions or feelings, [6] [7] [8] with intent to experience a subsequent beneficial physiological ...