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  2. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Humancomputer_interaction

    A device that allows interaction between human being and a computer is known as a "Human-computer Interface". As a field of research, humancomputer interaction is situated at the intersection of computer science , behavioral sciences , design , media studies , and several other fields of study .

  3. Whitewater Interactive System Development with Object Models

    en.wikipedia.org/wiki/Whitewater_Interactive...

    Wisdom (Whitewater Interactive System Development with Object Models) is a software development process and method to design software-intensive interactive systems. It is based on object modelling, and focuses human-computer interaction (HCI) in order to model the software architecture of the system i.e. it is architecture-centric.

  4. Outline of human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Outline_of_humancomputer...

    HumanComputer Interaction can be described as all of the following: A field of science – systematic enterprise that builds and organizes knowledge in the form of testable explanations and predictions about the universe. [1] An applied science – field that applies human knowledge to build or design useful things.

  5. Human–computer information retrieval - Wikipedia

    en.wikipedia.org/wiki/Humancomputer...

    Humancomputer information retrieval (HCIR) is the study and engineering of information retrieval techniques that bring human intelligence into the search process. It combines the fields of human-computer interaction (HCI) and information retrieval (IR) and creates systems that improve search by taking into account the human context, or through a multi-step search process that provides the ...

  6. Mobile interaction - Wikipedia

    en.wikipedia.org/wiki/Mobile_interaction

    Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of humancomputer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s. Mobile devices are a pervasive part of people's everyday lives.

  7. Keystroke-level model - Wikipedia

    en.wikipedia.org/wiki/Keystroke-level_model

    In humancomputer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors using an interactive computer system. [1]

  8. Randy Pausch - Wikipedia

    en.wikipedia.org/wiki/Randy_Pausch

    Randolph Frederick Pausch [2] (/ p aʊ ʃ /) (October 23, 1960 – July 25, 2008) was an American educator, a professor of computer science, humancomputer interaction, and design at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. Pausch learned he had pancreatic cancer in September 2006. In August 2007, he was given a terminal ...

  9. Tangible user interface - Wikipedia

    en.wikipedia.org/wiki/Tangible_user_interface

    A standard PC, webcam, and some handicraft work allows individuals to set up tangible systems with a minimal programming and material effort. This opens doors to novel ways of perceiving human-computer interaction and allows for new forms of creativity for the public to experiment with. [citation needed]