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The PlayStation Eye features free EyeCreate video editing software, [6] which enables users to capture pictures, [8] video, and audio clips directly to the hard drive of the PlayStation 3 console. EyeCreate features a variety of different capturing modes, including stop motion [ 18 ] and time-lapse . [ 1 ]
The PlayStation Eye is an updated version of the EyeToy USB webcam designed for the PlayStation 3. It does not work with PS2 EyeToy games, but the PS3 does support the PlayStation 2 EyeToy, using its camera and microphone functionalities. A firmware update enabled the PlayStation 3 to support all USB webcams which used the USB Video Class.
NHK Software: NHK Software Bobobo-bo Bo-bobo Assemble! Motion Bo-bobo: December 16, 2004 (Japan) Hudson Soft: Hudson Soft: EyeToy: EduKids: January 20, 2005 (Korea) SCE Korea Arisu Media: Sony Computer Entertainment Korea: EyeToy: Chat: February 11, 2005 (Europe) London Studio: Sony Computer Entertainment Europe: EyeToy: Tales: March 2005 ...
The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3 , which was released in 2007.
The EyeToy is a color webcam for use with the PlayStation 2.Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone.
PlayStation Eye, EyeToy, Kinect, Xbox 360 accessories Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox 360 video game console . It was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006.
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Both directors have backgrounds of developing game console software development tools, such as SNASM and Psy-Q, at Cross Products and later Psygnosis. SN Systems' long association with the PlayStation line of consoles began in 1993, when PlayStation manufacturer Sony acquired Psygnosis, who were publishing SN Systems' tools at the time.