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Thousand Parsec (TP) is a free and open source project with the goal of creating a framework for turn-based space empire building games. Thousand Parsec is a framework for creating a specific group of games, which are often called 4X games , from the main phases of gameplay that arise: eXplore, eXpand, eXploit and eXterminate. [ 2 ]
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
Participants in the Free Knowledge Game Jam 2015, an open source and open data oriented game jam. In general, open-source games are developed by relatively small groups of people in their free time, with profit not being the main focus. Many open-source games are volunteer-run projects, and as such, developers of free games are often hobbyists ...
These non-commercial developed video games (freeware and hobbyists) have had their source-code released to the public under various licenses but are not free and open-source software. Pages in category "Video games with available source code"
Being an open source project, multi-platform support for Linux, Windows, Mac OS X, BeOS and others is available. Localization to over thirty (human) languages was created by the games' community. Included is also "Factoroids", a clone of classic Atari video game Asteroids, modified to be an activity to train factorization.
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.
Unknown Horizons is a city-building game and real-time strategy game, inspired by the Anno series. [1] It is released under the GNU General Public License (GPLv2) and is therefore free and open source software. Much of the artwork is open content under e.g. CC BY-SA Creative Commons licenses. The game is still under active development ...
As with previous "open" movie projects, the game is partly designed to promote the open source modeling and animation tool Blender. The modeling, animation and level design were done in Blender. The game itself is rendered with both Blender's internal game engine and the Crystal Space 3D engine, using Python as a scripting language. [2]