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A storytelling game is a game where multiple players collaborate on telling a story. Some games primarily feature spoken storytelling, while others primarily feature collaborative writing. In some storytelling games, such as many tabletop role-playing games, each player represents one or more characters in the developing story.
The game is designed for children and young adults, [1] with an emphasis on story-telling — designer Greg Stafford claimed that Prince Valiant was the first story-telling role-playing game. [2] The basic game mechanics, covered in a single page, are intentionally simple so as to emphasize story-telling over rules. [ 3 ]
Dead of Winter: A Crossroads Game [4] Dixit [5] Near and Far [6] Mice and Mystics [7] Mythos tales [8] Once Upon a Time [9] Robinson Crusoe: Adventures on the Cursed Island [10] Sherlock Holmes Consulting Detective [11] Tales of the Arabian Nights [12] This War of Mine [13] T.I.M.E Stories [14] The 7th Continent [15]
Her Story is an interactive movie game, focusing on a series of seven fictional police interviews from 1994. [1] As the game begins, the player is presented with an old desktop, which contains several files and programs. [2]
Player 1 has to tell the story by saying the beginning words already given and to go on with his/her own ideas during a given time. Then, player 2 has to pursue the story where player 1 left off. Player 3 pursues second player's part and has to end the story with the words given by the host before the game started.
The 1996 games Toy Story Animated Storybook and Toy Story Activity Center had a combined sales total of around one million units by March 31, 1997. [114] The Hunchback of Notre Dame was among the top-10 selling children's animated CD-ROM titles for 1997. [194] Hercules was the best selling educational title of 1997. [195]
In open world video games, campaigns usually consist of a series of linked quests that require players to travel to specific locations to continue the story. Players who dislike being forced to travel and complete specific quests may ignore the main story. In this sense, campaigns are the game's main story, as opposed to side quests.
Consequences is an old parlour game in a similar vein to the Surrealist game exquisite corpse and Mad Libs. [1]Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story.