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Empire Earth is turn-based strategy game. The game covers four epochs; Stone Age, Middle Ages, Modern Age and Nano Age. [2] The game separates itself from the other Empire Earth games with the absence of citizens. Instead, certain symbols lie on the map which can be conquered by a soldier unit. When they are, a new building can be created.
Empire Earth has a map editor included. Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future (at the time of release in 2001). In the Art of Conquest, a third future age, the Space Age, is ...
Grand strategy. Turn-based campaign map with real-time tactical battles. Expansion to Medieval II: Total War. 2007: Medieval II: Total War: Creative Assembly: Historical: WIN: Grand strategy. Turn-based campaign map with real-time tactical battles. Sequel to Medieval: Total War. 2007: Sword of the Stars: Born in Blood: Kerberos: Sci-fi: WIN: 4X ...
The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003. Art of Conquest added several new features to the original Empire Earth, including units, civilizations (Japan and Korea), civilization powers, and hero units.
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The game was received relatively well (about 79% on average according to MetaCritic), a little lower than the original Empire Earth and Empires: Dawn of the Modern World. A screenshot from Empire Earth II. Empire Earth II: The Art of Supremacy was released in 2006 and was an expansion pack for Empire Earth II.