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In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed.
Pose space deformation is a computer animation technique which is used to deform a mesh on skeleton-driven animation. Common use of this technique is to deform the shape of a mesh (for example, an arm) according to the angle of the joint (in this case, the elbow) bent.
Joints or bones (in green) used to pose a hand. In practice, the joints themselves are often hidden and replaced by more user-friendly objects or simply toggled invisible. In this example from the open source project Blender, these "handles" (in blue) have been scaled down to bend the fingers. The joints are still controlling the deformation ...
Deform - Systematically move vertices (according to certain functions or rules) Weighted Deform - Move vertices based on localized weights per vertex; Morph - Move vertices smoothly between a source and target mesh; Bend - Move vertices to "bend" the object; Twist - Move vertices to "twist" the object
Members of President-elect Donald Trump's transition team are drawing up a list of military officers to be fired, potentially to include the Joint Chiefs of Staff, two sources said, in what would ...
Elon Musk hit out at a Delaware judge's latest rejection of his mega pay package. The Tesla CEO described the ruling as "totally crazy" and "absolute corruption."
The detective said a woman from Identifinders International, a genetic genealogy investigation firm, would call her about her DNA to help with identifying closer relatives, according to Jenna.
Simple subdivision of a cube up to 3 A tessellation pipeline using a subdivision method. A subdivision surface algorithm is recursive in nature. The process starts with a base level polygonal mesh. A refinement scheme is then applied to this mesh. This process takes that mesh and subdivides it, creating new vertices and new faces.