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  2. Augmented reality-assisted surgery - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality-assisted...

    The augmented reality component of the system allows the surgeon to focus their attention on the patient's internal anatomy, without actually exposing it. On January 10, 2019, HoloSurgical Inc completed the 1st spine surgery in the world using augmented reality, artificial intelligence-based navigation system. [ 8 ]

  3. Halo-gravity traction device - Wikipedia

    en.wikipedia.org/wiki/Halo-gravity_traction_device

    Halo-gravity traction (HGT) is a type of traction device utilized to treat spinal deformities such as scoliosis, [1] [2] congenital spine deformities, cervical instability, basilar invagination, and kyphosis. [3] It is used prior to surgical treatment to reduce the difficulty of the following surgery and the need for a more dangerous surgery.

  4. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    As far back as 1992, enhancing human performance during surgery was a formally stated objective when building the first augmented reality systems at U.S. Air Force laboratories. [3] Since 2005, a device called a near-infrared vein finder that films subcutaneous veins, processes and projects the image of the veins onto the skin has been used to ...

  5. Virtual fixture - Wikipedia

    en.wikipedia.org/wiki/Virtual_fixture

    Virtual Fixtures used for Augmented Reality Surgery, enables enhanced surgical dexterity. When the Virtual Fixture concept was proposed to the U.S. Air Force in 1991, augmented surgery was an example use case, expanding the idea from a virtual ruler guiding a real pencil, to a virtual medical fixture guiding a real physical scalpel manipulated ...

  6. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    One example of these concerns is the potential side effects and aftereffects of virtual reality exposure. Some of these side effects and aftereffects could include cybersickness (a type of motion sickness caused by the virtual reality experience), perceptual-motor disturbances, flashbacks, and generally lowered arousal (Rizzo, Schultheis ...

  7. Immersion (virtual reality) - Wikipedia

    en.wikipedia.org/wiki/Immersion_(virtual_reality)

    A full immersive technology experience happens when all elements of sight, sound, and touch come together. A true immersive experience needs to be done with either virtual reality or augmented reality, as these two types utilize all of these elements. [17] Interactivity and connectivity is the entire focus of immersive technology.

  8. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    A Virtual Haptic Back (VHB) was successfully integrated in the curriculum at the Ohio University College of Osteopathic Medicine. [46] Haptic technology has enabled the development of telepresence surgery, allowing expert surgeons to operate on patients from a distance. [ 47 ]

  9. Phantom pain - Wikipedia

    en.wikipedia.org/wiki/Phantom_pain

    Gender, side of limb loss, and etiology of amputation have not been shown to affect the onset of phantom limb pain. [2] One investigation of lower limb amputation observed that as stump length decreased, and therefore length of the phantom limb increased, there was a greater incidence of moderate and severe phantom pain. [ 8 ]

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