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  2. ComicBase - Wikipedia

    en.wikipedia.org/wiki/ComicBase

    ComicBase is a computer program for tracking comic book collections. It was created in 1992 [2] by Peter Bickford as an Apple Macintosh program. A Windows version was introduced in 1996. As of February 2015, it is on its nineteenth version (dubbed ComicBase 2017) and is available for computers running Microsoft Windows Windows 7, and later.

  3. Digital comic - Wikipedia

    en.wikipedia.org/wiki/Digital_comic

    The first fully dedicated comic bundle was in April 2014, hosting material from Image comics. [21] The Humble Comic Bundles are digital rights management-free and support charities. [22] The website has hosted comic bundles from some publisher such as Dark Horse Comics, Top Cow, Oni Press, Boom! Studios and Valiant Comics, among others. The ...

  4. plasq - Wikipedia

    en.wikipedia.org/wiki/Plasq

    plasq is an international software limited liability company comprising software developers and user interface designers from the United States, Australia, Switzerland, Norway and France. They primarily develop for Mac OS X and iOS , however, a Microsoft Windows version of Comic Life is available.

  5. Clip Studio Paint - Wikipedia

    en.wikipedia.org/wiki/Clip_Studio_Paint

    The original version of the program ran on macOS and Windows, and was released in Japan as "Comic Studio" in 2001. [1] It was sold as "Manga Studio" in the Western market by E Frontier America until 2007, then by Smith Micro Software until 2017; [2] [3] after which it has been sold and supported by Celsys and Graphixly LLC.

  6. Infinite canvas - Wikipedia

    en.wikipedia.org/wiki/Infinite_canvas

    In comic books, the panels are fit according to the page, thus limiting artists to few arrangements for each page. In his 2000 book, Reinventing Comics, cartoonist Scott McCloud proposes that a web page solves the problem. Instead of making the monitor the "page", McCloud suggests making it a "window" upon an infinite canvas.

  7. History of webcomics - Wikipedia

    en.wikipedia.org/wiki/History_of_webcomics

    In 2000, Scott McCloud released Reinventing Comics, a book in which he argued that the future of comics was on the Internet.McCloud stated that the World Wide Web allowed comics to make use of the various advantages of digital media, establishing the idea of infinite canvas.

  8. Making Comics - Wikipedia

    en.wikipedia.org/wiki/Making_Comics

    Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels is a book by comic book writer and artist Scott McCloud, published by William Morrow Paperbacks in 2006. A study of methods of constructing comics, it is a thematic sequel to McCloud's critically acclaimed books Understanding Comics and Reinventing Comics.

  9. Comicraft - Wikipedia

    en.wikipedia.org/wiki/Comicraft

    A sub-company, "Active Images" was initiated in 1995 [4] as an online arm initially to "make Comicraft's library of comic book fonts commercially available", but in 2002 its role was expanded into the world of publishing. [4] Active Images publishes, among other titles, Richard Starkings' own comics Hip Flask and Elephantmen. [5]